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Update on May 25th at 09:20: Due to popular demand from the global VR community, Steel Media have made some alterations to the Global VR Challenge in order to allow a greater number of developers to enter.<p>As such, the Global VR Challenge is now welcoming not only those concepts that are currently unreleased, but also any VR title or concept released in last 6 months which hasn't been published in the Chinese market.</p><p>Time is running short to enter though, as VR Concepts and titles must be submitted by June 6th. Developers wanting to enter can do so via the following link.</p><p>Also, any questions can be submitted via the email address [email protected]</p><p>Right now there’s nothing hotter in the gaming world than Virtual Reality. From becoming a spy to climbing the tallest mountains, VR is set to throw gamers into a variety of brand new experiences.</p><p>However, with so many new games currently in development it’s becoming increasingly harder to identify the best titles within all of the virtual reality games currently in development.</p><p>As such, in association with China’s leading VR company DeePoon, PG publisher Steel Media is proud to announce the launch of the Global VR Gaming Challenge.</p><p>This international VR competition will look to identify the best VR games development talent and concepts, from the UK, Europe, and the rest of the world, whilst also helping to both bring them to the world’s biggest VR market, China, and give them some further exposure.</p><p>The challenge will include a total of $35,000 worth of cash prizes up for grabs for the winners, alongside VR hardware for all longlisted teams, and an expenses paid trip to ChinaJoy, Asia’s biggest game show in Shanghai in July, for the developers that are shortlisted.</p><p>So how do developers qualify for the Global VR Gaming Challenge then? It’s simple really:</p>This competition is open to all independent developersAny submitted game / concept must be suitable for mobile VRSubmitted games must be either a new concept or original idea that is currently unreleased, or a VR title released in last 6 months which hasn’t been published in the Chinese market.Entrants will need to have at least one member of their team with a valid passport and able to travel to China on July 25th-30th.<p>A full detailed set of rules can be found at the following link.</p><p>In order to enter, developers must submit a one page description of their game / concept, alongside any artwork and video assets available via the Global VR Gaming Challenge website.</p><p>After an initial entry period, expert judges from the industry will create a longlist of nominees in June who’ll then be provided DeePoon hardware and a month to hone their games. This is then followed by one final judging session on 15th July in order to create a shortlist of developers who’ll all be invited to ChinaJoy (flights and accommodation paid) to pitch at the final in Shanghai.</p><p>Those interested can also find a full breakdown of the competition's timeline at the following link.</p><p>Through this competition Steel Media and DeePoon collectively hope to not only help the development of brand new VR concepts, but also in deepening the ties between China, Europe, and the rest of the world within the video game industry.</p><p>And that's a nice thing.</p>
<p>This week's new Apple Arcade release is an interesting little game called The Lullaby of Life that aims to lift its players' spirits in novel ways.</p><p>Hailing from developer 1 Simple Game, based in Jalisco, Mexico, this one's perhaps best described as a music-driven puzzle adventure where you'll work to re-energise a long-dormant universe.</p><p>You play as BomBo, a strange creature whose small tunes can light up the world around him, returning music, colour, and life to his surroundings by precisely timing his musical notes. It sounds and looks very pleasant, and I'm quite excited to try it myself when it arrives on Apple Arcade later today.</p><p>Beyond a Steel Sky, Creaks, and Necrobarista are certainly hard acts to follow, but The Lullaby of Life seems so completely different to any of those that comparisons aren't at all fair. Still, Apple Arcade has been on a wonderful roll recently, so it'd be great to see The Lullaby of Life continue that upwards trend.</p><p>You'll find it available for download later today from the App Store, though given the fact that it's an Apple Arcade release, you'll of course need an active subscription to play. That'll set you back $4.99 a month or $49.99 a year.</p><p>I'm curious to see when Apple's change of direction for the service will become apparent in its (almost) weekly games. The last several releases have all been narrative-driven games that don't necessarily lend themselves well to the high-retention models and regular updates of, say, Grindstone or Sneaky Sasquatch.</p>Searching for more top-quality puzzle games? Here are 25 of the very best for iPhone & iPad
<p>Gear VR-users you might want to straighten up and pay attention because Turtle Rock Studio's latest game The Well looks a bit alright, and it's coming out today.</p><p>
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<p>Nintendo's latest free to play game - Pokemon Rumble World for 3DS - has a hard limit on how much real world cash you can spend. And the game removes some of its barriers if you hit the limit.</p><p>Over on Reddit, user Mitosis says "once you purchase 3000 gems you are barred from spending any more money at all. From then on you receive a drip of 20 gems per day, and the stage refresh and roulette bypass purchases are discounted."</p><p>Essentially, the game stops becoming a monetisation machine and changes to become more like a traditional paid game with fewer barriers to your play.</p><p>Getting 3,000 gems would cost about £23 to £26, depending on which Poke Diamond bundles you get.</p>Chasing the Wailmers<p>It's being hailed as more consumer friendly model, but it should be pointed out that if Nintendo plans to use this when it starts producing mobile games it might find itself struggling to compete.</p><p>New research from analytics platform Swrve suggests that whales - the big spenders who drop hundreds or even thousands of dollars into free to play games - account for a higher percentage of revenue than ever.</p><p>Gamasutra added up the numbers and came to the sobering conclusion that "less than a quarter of one percent of F2P players are responsible for 64 percent of those games' IAP revenue."</p><p>This isn't the first time that Nintendo has experimented with free to play. Rusty's Real Deal Baseball let you haggle the price of its microtransactions so you could unlock new mini games for less cash.</p>
"I had to go over and tell Henry Pollack he was dying. Everybody else was afraid to tell him. They expected he'd take on turrible, for he's been dreadful determined to live, and been making no end of plans for the fall. His wife thought he oughter be told and that I'd be the best one to break it to him that he couldn't get better. Henry and me are old cronies--we sailed in the Gray Gull for years together. Well, I went over and sat down by Henry's bed and I says to him, says I, jest right out plain and simple, for if a thing's got to be told it may as well be told first as last, says I, `Mate, I reckon you've got your sailing orders this time,' I was sorter quaking inside, for it's an awful thing to have to tell a man who hain't any idea he's dying that he is. But lo and behold, Mistress Blythe, Henry looks up at me, with those bright old black eyes of his in his wizened face and says, says he, `Tell me something I don't know, Jim Boyd, if you want to give me information. I've known THAT for a week.' I was too astonished to speak, and Henry, he chuckled. `To see you coming in here,' says he, `with your face as solemn as a tombstone and sitting down there with your hands clasped over your stomach, and passing me out a blue-mouldy old item of news like that! It'd make a cat laugh, Jim Boyd,' says he. `Who told you?' says I, stupid like. `Nobody,' says he. `A week ago Tuesday night I was lying here awake--and I jest knew. I'd suspicioned it before, but then I KNEW. I've been keeping up for the wife's sake. And I'd LIKE to have got that barn built, for Eben'll never get it right. But anyhow, now that you've eased your mind, Jim, put on a smile and tell me something interesting,' Well, there it was. They'd been so scared to tell him and he knew it all the time. Strange how nature looks out for us, ain't it, and lets us know what we should know when the time comes? Did I never tell you the yarn about Henry getting the fish hook in his nose, Mistress Blythe?"They sought their shame that so their shame did find;